Entertainment Art Curriculum

LAAFA’s accredited Entertainment Art curriculum is built on essential traditional skills and their important application to digital production. Although this curriculum focuses on a general knowledge of entertainment art, we know that true success lies in an artist’s ability to specialize in a single aspect of the many facets of entertainment design. We have tailored our elective classes to address this need specifically. We offer our students the opportunity to supplement their education by choosing classes that focus on their specific area of interest in the entertainment industry. In their final quarter of study, students will focus on learning the software programs required to succeed in their area of specialty. Here at LAAFA, you will be sure to find the well rounded education expected by the entertainment industry.

LAAFA is currently not accepting new students. We are in the process of obtaining approval for new programs to start in 2024.  Please email us if you are interested in learning more.

The 180-credit Bachelor of Fine Arts degree in Entertainment Art offers a balanced education that starts with traditional drawing and painting skills and ends with the application of these skills to software appropriate for the visual development of movies, games, and animation. The required credits are comprised of the following:

Studio Core Classes – 129
General Education – 27
Business of Art – 6
Art History – 18

The 153-credit Certificate in Entertainment Art is a program for students who do not wish to pursue a BFA degree. The three-year Certificate program includes the same balanced curriculum without the liberal arts and sciences requirements. The required credits are comprised of the following:

Studio Core Classes – 129
Business of Art – 6
Art History – 18

The 18-month Entertainment Track is for students who have mastered their foundational skills. Students will start learning and developing concepts for creating convincing environments and imaginative characters. Aspiring artists will be well equipped for a career in the entertainment art industry. The curriculum for this track mirrors the courses outlined in the last year and a half of the degree and certificate entertainment art programs. Exclusive of Business of Art courses, students in this track are not required to take any additional general education courses. The program does not lead to a BFA degree.

Studio Core Classes – 66
Art History – 6
Business of Art – 6

Click here to view curriculum.